This is a fan-made guide, not affiliated with Unknown Worlds, Krafton, or the official Subnautica 2 team. Data may be incomplete as the game evolves. Items marked WIP or Needs Verification are unconfirmed.

Biomes

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Safe Shallows

WIP
Danger: Low

The starting biome. Abundant basic resources, minimal threats. Ideal for early gathering.

Location Starting area, Near surface
Key Resources Titanium, Quartz, Copper Ore, Creepvine
🌊

Kelp Forest

WIP
Danger: Low

Dense vegetation. Creepvine clusters are abundant. Watch for mid-tier predators moving through.

Location Near safe shallows borders, Mid-shallow zones
Key Resources Creepvine Sample, Creepvine Seed Cluster, Silver Ore
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Grassy Plateaus

WIP
Danger: Low

Open terrain with good visibility. Sandy areas often have quartz. Relatively safe for exploration.

Location Surrounding safe shallows, Early exploration range
Key Resources Quartz, Table Coral, Limestone Outcrops
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Mushroom Forest

WIP
Danger: Medium

Distinctive large mushroom trees. Gel sacks can be found here. Beware of fauna.

Location Mid distance from starting area
Key Resources Gel Sack, Tree Mushroom, Magnetite
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Jellyshroom Cave (analog)

Needs Verification
Danger: Medium

Work in progress. Cave biome with bioluminescent flora. Resource-rich but enclosed.

Location Underground below mushroom forest or grassy plateaus
Key Resources Gel Sack, Ruby analog
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Koosh Zone / Sparse Reef analog

Needs Verification
Danger: Medium

Work in progress — verifying Subnautica 2 equivalent biome name and location.

Location Mid-depth, varied locations
Key Resources Magnetite, Lithium
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Blood Kelp Zone (analog)

Needs Verification
Danger: High

Dark, dangerous biome. High-value resources but significant predator presence.

Location Deeper zones, roughly 300-500m+
Key Resources Uraninite Crystal, Diamond, Kyanite analog
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Inactive Lava Zone (analog)

Needs Verification
Danger: Very High

Late-game biome. Extremely dangerous but contains unique resources for story progression.

Location Extreme depths, late game
Key Resources Diamond, Kyanite analog, Nickel Ore analog

Creatures

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Peeper (analog)

WIP
Danger: Passive

Small passive fish. Edible — useful early food source. Iconic Subnautica creature type.

Found In Safe shallows, Grassy plateaus, Kelp forest
🦈

Gasopod (analog)

WIP
Danger: Low

Passive unless provoked. Releases toxic gas pods when threatened. Avoid disturbing it.

Found In Grassy plateaus, Shallow areas
🦈

Stalker (analog)

WIP
Danger: Medium

Territorial predator that attacks on sight. Can be avoided. Drops metal salvage — useful early game.

Found In Kelp forest, Safe shallows borders
🦈

Crabsnake (analog)

Needs Verification
Danger: Medium

Ambush predator living inside jellyshroom tubes. Avoid getting too close to the mushrooms.

Found In Jellyshroom cave biome
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Reaper Leviathan (analog)

WIP
Danger: Very High

Apex predator of shallow-to-mid zones. Can destroy vehicles. Avoid completely in early game.

Found In Mid-depth open ocean, Specific danger zones
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Sea Dragon Leviathan (analog)

Needs Verification
Danger: Extreme

Late-game apex predator. Avoid unless fully geared.

Found In Lava zones, Extreme depths
🦈

Sand Shark (analog)

WIP
Danger: Medium

Aggressive predator that buries itself in sand. Watch for disturbances in sandy terrain.

Found In Grassy plateaus, Sandy areas

About This Section

Subnautica 2 features a vast alien ocean with distinct biomes, each with unique ecosystems and resources. This page provides a quick fan-made reference for biome characteristics and creature danger levels.

Data status

Most entries are based on patterns from Subnautica 1 and early community reports for Subnautica 2. Exact names and locations may differ from the shipped game. Items marked Needs Verification are especially speculative.

Creature names use (analog)

Many creatures are listed as "(analog)" because their exact Subnautica 2 names are unconfirmed. These are educated guesses based on Subnautica 1 equivalents and will be updated as the game's content is confirmed.